many bodyparts and all of them have fairly high hh.
preferrebly break line of sight to lure them in and then intercept with 1 melee pawn so the cant shoot.Ĭentipedes: walking hp sponges. Lancers: scythers but ranged just as squishy but they hit even harder and have a long range with good accuracy. you want to deal with them from distance if possible or intercept them with emp and well armored paws while the others rely on ranged. Scythers: strong in melee and somewhat quick. Turrets have been mentioned before but those are part of mechdrops which in itself are part of the dlc.Įvery kind of mech unit and structure have their own kind of counter strategy.
Mechs as teh overarching theme are complicated as it depends on the situation at hand.įirst off it depends on wether you have the royalty dlc or not. High armor and a Zueshammer is ideal for anything though, not just mechanoids, so it rolls back to there not really being any special strategy for mechanoids overall. You need high armor to go with it though otherwise centipedes and scythers can quickly kill a pawn in melee.
The only really obvious counter for them is the Zueshammer, which combines EMP and lots of blunt damage. They all have a little bit of armor, but not a lot, so it doesn't matter much what weapon types you use as long as it has some AP (very low AP sharp weapons are ineffective against anything with armor), but blunt is generally more effective overall against most difficult threats in the game. Pikemen, Lancers and Centipedes are best fought in melee. Scythers, Pikemen and Lancers do a lot of sharp damage.Ĭentipedes do a ton of blunt damage, and some fire damage with their weapons. You could try EMPs, they stun them briefly, but I find it's usually not worth wasting a weapon slot on a pawn when they could just be doing more damage instead. There is no special strategy for dealing with mechanoids as a whole, they have different units with different tactics to deal with if you are in a situation where you are only fighting one of them. That being said mechs are the strongest enemies in the game, in general, so there really is no super easy way to deal with them, expect to take damage.Įdit: Also, get shields for your melee guys before you try to do anything with them, just be warned the EMP explosions can turn them off. Just remember their turrets can't shoot through smoke, so if you have any sources of smoke that's a must for dealing with mech clusters early in the game.Īs for the mech types, shoot down Scythers, don't let them get close to you, anything else is better dealt with melee weapons IF you can survive, don't just run into a hail of energy blasters, having a squad with jump packs is one way to deal with them, or get the teleport psycast and teleport ranged mechs into a circle of melee guys and instantly murder them one by one, even centipedes go down very, very quickly surrounded by 3~4 monosword/zeus hammer wielders, sometimes even in a second.Įarlier on you're better off finding a chokepoint on the map and drawing them towards you, hills or spots in your base will work, either make a wall of melee guys around a corner or take cover further back as they approach and set the EMP grenadier to keep throwing at the chokepoint nonstop, it will make your life much easier. If you are not going to exploit the game then it gets a bit harder, know that there's a chance some unlucky shot will land in an unfortunate place and kill your pawn instantly, it's annoying, but it can happen. Weapons = I'm not sure, I'd guess power weapons are the best choices, or anything you can find with high penetration, then again, those weapons are good against everything else anyway, but one thing really makes life easier: EMP, have one trigger happy grenadier for support and if you can find Zeus Hammers for your melee experts they can really helpĪs for fighting them, if you're exploting the game you can just sit behind any killbox design and watch them suicide, if they are in a cluster you can agro them, run away and watch them suicide. Armor = The highest number, power armors, in general, are better than everything else.